
Illuvials with a Toxic (Nature + Water) affinity explode when they are defeated. This poisons and deals damage to enemies within 30 hexes. When a poisoned enemy is within 25 hexes, toxic units gain 0.5 Energy per Water synergy and 10 Health Regeneration per Nature synergy.
2 Toxic Illuvials: 30% Max Health as Energy Damage
3 Toxic Illuvials: 40% Max Health as Energy Damage
4 Toxic Illuvials: 50% Max Health as Energy Damage
Types of Illuvials that have the Toxic affinity include Rypterus and Ryplance.
The Toxic affinity cannot be combined to make other affinities.
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