Illuvials will be deflationary long term
I went into this article thinking I was going to write about blueprints. However, sometimes inspiration strikes and the article takes a different approach. This is one of those times. There is so much news and data constantly swirling around Illuvium. My plan here is to bring us back to the basics and talk about deflationary aspects of Illuvium. There’s a new aspect to Illuvials that up until now had been overlooked. Yes, catching Illuvials is an integral part of Illuvium. We know that 3 Illuvials are fused together to evolve and that creates scarcity amongst the early stages and slowly builds up supply of the later stages. Similar to Pokémon, rarity will be a massive part of this game and economy so these are very important points. Yet, one aspect rarely considered and unknown to most until recently is the way blueprints will be made. The skin portion of the blueprint will be created by burning Illuvials. A cosmetic item will be forged partially from actual Illuvials. Here is the formula that Aaron utilized in discord:

A second deflationary mechanism
The amount of Illuvials needed isn’t clear yet, but it will be in the coming weeks. The overarching takeaway is that there is now a second deflationary mechanism for Illuvials. This mechanism will seemingly go on forever as blueprints can mint an unlimited amount of armor, suits etc. This is a very important point. An Atlas that you catch in the Open World will at first be inflationary, but once the series 1 window closes that will become deflationary as people evolve Atlas into Axon AND burn Atlas as part of a cosmetic recipe. What will happen in ten years when Atlas are wildly scarce? Not financial advice, but if the Illuvium player base rises and Atlas supply falls then inevitably number will go up.
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