When an Ally is Vanquished, Templar (Empath + Fighter) Units Heal and gain Attack Speed.
2 Templar Illuvials: 200 Health, 10% Attack Speed
3 Templar Illuvials: 300 Health, 12% Attack Speed
4 Templar Illuvials: 400 Health, 15% Attack Speed
Innate Bonus: Every 3rd Attack, Templar Units deal increased Damage, decreasing their Target’s Physical Resist, and distributing it to Allies within 30 hexes.
Composite Bonus: 15% Increased Damage per Fighter synergy. 2 Physical Resist per Empath synergy.
Types of Illuvials that are in the Templar class include Fernite and Blazenite.
The Templar class cannot be combined to make other classes.
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