Templar

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The Templar symbol in Illuvium.

When an Ally is Vanquished, Templar (Empath + Fighter) Units Heal and gain Attack Speed. 

2 Templar Illuvials: 200 Health, 10% Attack Speed
3 Templar Illuvials: 300 Health, 12% Attack Speed
4 Templar Illuvials: 400 Health, 15% Attack Speed

Innate Bonus: Every 3rd Attack, Templar Units deal increased Damage, decreasing their Target’s Physical Resist, and distributing it to Allies within 30 hexes.

Composite Bonus: 15% Increased Damage per Fighter synergy. 2 Physical Resist per Empath synergy.

Types of Illuvials that are in the Templar class include Fernite and Blazenite.

The Templar class cannot be combined to make other classes.

Click Here for the Classes List

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